- #Lifesimmer sims 3 cc folder mod#
- #Lifesimmer sims 3 cc folder full#
- #Lifesimmer sims 3 cc folder series#
![lifesimmer sims 3 cc folder lifesimmer sims 3 cc folder](https://i.pinimg.com/736x/e1/62/37/e16237c8c01ff42f43370adc12b2484a.jpg)
![lifesimmer sims 3 cc folder lifesimmer sims 3 cc folder](https://i.ytimg.com/vi/2ihUpzbc0zk/maxresdefault.jpg)
The information will be displayed in a notice, and logged to a "ScriptError" file.
#Lifesimmer sims 3 cc folder mod#
#Lifesimmer sims 3 cc folder full#
"Sim \ Advanced \ Edit in CAS" starts the full CAS mode, allowing for changes to genetics.
#Lifesimmer sims 3 cc folder series#
The base-mod provides this ability via a series of in-game interactions added by the mod itself :
![lifesimmer sims 3 cc folder lifesimmer sims 3 cc folder](https://2.bp.blogspot.com/-jV4K1198zcw/TatHeab-avI/AAAAAAABPNo/5VswgrVsG-Y/s1600/PeggyHair704_7.jpg)
However to do so, you must ensure that the CAS you are running is invoked through the mod, rather than going directly to the Core system. One of MasterController's primary functions is to unlock various capabilities within the EA system, and make them available to the user. CAS is quite extensible regarding the use of hooks and repeating processes, making it very easy to alter how it operates using non-core scripting mods.